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AR with Unity - Step #4 - Building and testing your app

Please notice that this is part of a series of tutorials progressing from basic concepts to more functional and complex projects.

Aims

This tutorial aims to help you set up an AR Unity project using the Vuforia plug-in. In this step, we are going to review all the components needed to build an AR app.

Prerequisites

  1. Previous steps.
    To continue with this project you should make sure to first check our previous AR tutorials:

    AR with Unity - Step #1 - Development environment setup

    AR with Unity - Step #2 - Enabling the Vuforia plug-in

    AR with Unity - Step #3 - Adding content to your project

Building your project

Before building the app we need to make sure we disable the default main camera as there can't be two cameras in your project, to do so, just select it and untick the box next to the camera name field in the inspector.

AR-vuforia-gif2-a.gif

To build your app first open the file menu and select Build settings, please make sure that your build platform is set to Android, in this example, we will switch the build platform from Windows to Android, first, we select the Android build and then click the "Switch Platform" button. It should update after a few moments. Next we need to press the "Add open scenes" button to make sure our scene is added to the build, finally, just click Build and select a folder and put a name to your project.

AR-vuforia-gif3.gif