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Introduction

ToThis chapter is aimed for people who are complete beginners with physical computer and Arduino, but have not has a chance to take fullthe advantagephysical workshop at Creative Technology Lab.

If you come to the Creative Technology Lab, WG14, you can get a set of thisworkshop session it is beneficial that you have some prior knowledge: 1. **HTML, CSS & JavaScript** See our [Web Technologies workshop](https://lab.arts.ac.uk/books/prototyping-lab/chapter/workshop-web-technologies). 2. **A basic understanding programming** See our [Introductionkit to Programminguse workshop](https://lab.arts.ac.uk/books/prototyping-lab/chapter/workshop-introduction-to-programming). 3. **A understanding of Physical Computing & Electronics** See our [Physical Computing for Prototyping workshop](https://lab.arts.ac.uk/books/prototyping-lab/chapter/workshop-physical-computing-for-prototyping).

The aim of these workshop is to expandin the uselab ofand follow the Arduino physical computing platform to interact with screen interfaces and online data.belows.

This workshop covers:

Next: [Week 1: NodeJS, APIs and Arduino](https://lab.arts.ac.uk/books/prototyping-lab/page/week-1-nodejs-apis-and-arduino)