UE Foliage
This is a multi-part tutorial on creating virtual worls in Unreal Engine. This tutorial assumes you have a basic understanding of 3D work but no prior experience is necessary.
Please contact the Creative Technology Lab for questions or assistance.
Foliage Tool
The foliage tool in Unreal Engine allows you to quickly paint sets of assets on a landscape. Like the name suggests, this tool is primarily used for trees and plants, to create scenes which might contain thousands of trees or vast grasslands. This tool saves us the effort of individually placing many assets and automates it for us.
But first we need a pack of foliage assets to use...
Megascans Foliage Packs
Apart from small assets and materials, Quixel also releases megascans, which are large scans of created assets for us to use in Unreal Engine. We will be using one of these packs for our scene.
Open the Epic Games Launcher and to the Unreal Engine window. There, we will go to the Marketplace tab and search the categories for the Megascans.