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Raspberry Pi Image: Retropie for Reviving Vintage Games

Raspberry Pi Raspberry Pi Image

...al games have been released for free, non-commercial use on MAMEdev. The copyright laws around the use of ROMs are mostly between illegal and grey areas, so no suggestion on where to download ROMs will be provided in this tutorial and no one on our team wi...

Using a Monochrome 1.3" 128x64 OLED display

Physical Computing Tutorials

...d This code will display two bitmap images at intervals of 1 second ...= 0; const unsigned char my_bitmap [][8192] PROGMEM = { { 0x0 ...} void loop() { testdrawbitmap(); // Draw a small bitmap image } void testdrawbitmap(void) { display.clearDispla...

Using MatrixPortal M4 for animation

Physical Computing Tutorials

...ation. We will need to use a bitmap spitesheet. If you just want to ... for now. 1. Piskel Piskel is a free online editor for animated spri ...he CIRCUITPY drive. Copy the bitmap file you have created into the ...cuitPython 7+ compatible bitmap = displayio.OnDiskBitmap(filena...

Using the Bantam Tools NextDraw Pen Plotter

Bantam Tools NextDraw

...ting Up Inkscape Inkscape is a free, open-source vector graphics editor that works well with the Bantam Tools extension. It's similar to Adobe Illustrator and is ideal for preparing your file for plotting. Open your SVG file Open Inkscape and go to ...

Types of Lighting and Lighting Mobility

Unreal Engine Basics

...precomputed and baked into lightmaps, resulting in efficient render ... stationary lights. They can be freely moved and rotated within the game world in real-time. Movable lights are perfect for situations where dynamic lighting changes are required, such ...

Using built-in example code and Reading the hookup diagram

Physical Computing Workshop: Beginner Physical Computing

...y means whatever you are doing, freeze there for this amount of time, 1000 is 1000 milliseconds, which is 1 second. Therefore, the light stays on for 1 second. digitalWrite(LED_BUILTIN, LOW); Again, writing a command digitally, but this time LOW, turn it ...