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How can I get in touch with the Creative Technology Lab?
Contact Us You can contact us by emailing creativetechnologylab@arts.ac.uk or find us on Microsoft Teams: Click here to go to our Team. Our team page has our individual staff member email addresses if you already know exactly who you need to talk to. Find out ...
Using Arduino Leonardo to send USB MIDI data
One of the secrets of Arduino Leonardo is the in-built USB MIDI support. This is really useful for sending data from Arduino to applications like MadMapper, Max and Ableton Live. In order to use this you'll need to follow the guide on How to install libraries ...
When is the Multipurpose Room available?
The Multipurpose Room is usually available during the normal opening hours of the Lab, you can book the Multipurpose Room on ORB. However, you may need prior induction. Please contact us for more information.
How do I complete ladder training?
Before anyone can use a step ladder at LCC you must complete the ladder training module on Moodle. It comprises of a PDF guide and a quiz, after which you should email a screenshot of completion to creativetechnologylab@arts.ac.uk.
Making a website for your HTML, JS, CSS or p5.js files
We are going to make a website using something called GitHub pages to make a website. Signing up for a GitHub account and subsequently creating a GitHub pages URL will allow you to upload your HTML, JS & CSS files online, so that you can access your websit...
Steam VR setup Tutorial #1 - Player camera setup
Aims This tutorial aims to get you started using Unity and HTC VIVE HDM (Head Mounted Display) Using Steam VR 2.2 plugin. Please notice that this is the first of a series of tutorials focused on enabling the use of HTC VIVE devices, each tutorial will build ...
Steam VR setup Tutorial #3 - Interactable object setup
Aims This tutorial aims to get you started creating objects that you can interact with using your HTC VIVE controllers (Using Steam VR 2.2 plugin). Please notice that this is part of a series of tutorials progressing from basic concepts to more functional an...
Steam VR setup Tutorial #2 - Teleporting around your scene
Aims This tutorial aims to show you how to enable the teleporting feature included in the Steam VR 2.2 plugin. Please notice that this is part of a series of tutorials progressing from basic concepts to more functional and complex projects. In previous pag...
AR with Unity - Step #1 - Development environment setup
Please notice that this is the first of a series of tutorials progressing from basic concepts to more functional and complex projects. Aims This tutorial aims to get you started creating AR applications using Unity and the Vuforia plug-in. Prerequisites ...
AR with Unity - Step #2 - Unity project setup
Please notice that this is part of a series of tutorials progressing from basic concepts to more functional and complex projects. Aims This tutorial aims to help you setting up a AR Unity project using the Vuforia plug-in. Prerequisites Developing envir...
AR with Unity - Step #3 - Adding content to your project
Please notice that this is part of a series of tutorials progressing from basic concepts to more functional and complex projects. Aims This tutorial aims to help you set up a AR Unity project using the Vuforia plug-in. In this step, we are going to review al...
AR with Unity - Step #4 - Building and testing your app
Please notice that this is part of a series of tutorials progressing from basic concepts to more functional and complex projects. Aims This tutorial aims to help you set up an AR Unity project using the Vuforia plug-in. In this step, we are going to review a...
Introduction to Spark AR
What is Augmented Reality Augmented Reality (AR) is a type of technology that adds layers of digital information onto reality. Computer-generated images (this can also include sound, video) are superimposed onto the physical real world environment. There ar...
Object in the space AR
Spark AR provides a number of different templates to start with, for the purposes of this brief/project we will be using the World Object Template Launch Spark AR and create a new project from a template (File > New Project from template > World ...
Adding content - 3D model from the internet
There are many online libraries where you can download pre-existing 3d models for use within your project. The libraries range from online repositories for museums and public institutions to marketplaces where 3D artists can sell models they have created for...
Adding content - Music and Audio
There are multiple ways in which you can use audio in your AR project through Spark AR. An introduction to the use of audio in Spark AR can be found here. Adding an Audio file It is important to note that Spark AR only supports M4A file format. You can conv...
Setting up Spark AR
Setting Up Spark AR On your laptop go to https://sparkar.facebook.com/ar-studio/ (you do not need a facebook account to download) Follow the instructions to Install Spark AR You will also need to install Spark AR player on your mobile device in order t...
Testing/publishing your project - Android devices
Testing/publishing your project is very easy, here are the steps to do so: First, make sure you downloaded and installed the Spark AR player on your mobile device, you should be able to find the app on the Android Play Store. When opening the app for th...
Testing/publishing your project - IOS devices
Testing/publishing your project is very easy, here are the steps to do so: First, make sure you downloaded and installed the Spark AR player on your mobile device, you should be able to find the app on the Android App Store. When opening the app for the...
OculusQuest - Setting up development enviroment in Unity
Supported Unity versions Currently, there are 3 supported Unity versions: 2017.4 LTS 2018.4 LTS 2019.2 We strongly recommend using Unity 2019.2 as this is the version we are currently providing support for. Getting the Oculus Integration pa...